Games
Pedestrian Pursuit
DEVELOPMENT BUILD
STAGING_WORKER
Development web build of draft ref v4/course-worlds-powerup-readability. The Godot payload is loaded same-origin from a dedicated runtime prefix. It is not accepted main.
What is this?
Arcade foot-racing game. This staging Worker loads a development Godot web export through an R2 binding. The wasm file is not a Worker static asset.
Why does it exist?
It gives this repository a public web surface and a development boot path. The oversized wasm and pck stay in R2, outside the Worker static-asset limit.
What can I actually do with it today?
- Open the development build
- Open the source repository
What technology is inside it?
Classification HEAVY_ASSET_EXTERNAL_RUNTIME_SURFACE. Development source c4f2f42b792307034e6e343c055c45c26e4ddf0d. Accepted main remains 77a5413c15e0d25524fe5381e117678aa2d42edf. Godot 4.5.2 Web preset, threaded, with cross-origin isolation headers.
What evidence exists?
Source repository. Runtime identity is at /runtime-manifest.
What is not finished?
- Draft branch v4/course-worlds-powerup-readability is not accepted main
- This is a development build, not a release
- Course and fun approval remain with the owner
Where does it fit in gunnchOS?
Family: Games. Return with the gunnchOS link in the header.