gunnchOS

← gunnchOS

Games

Pedestrian Pursuit

DEVELOPMENT BUILD

STAGING_WORKER

Development web build of draft ref v4/course-worlds-powerup-readability. The Godot payload is loaded same-origin from a dedicated runtime prefix. It is not accepted main.

Play Development Build

What is this?

Arcade foot-racing game. This staging Worker loads a development Godot web export through an R2 binding. The wasm file is not a Worker static asset.

Why does it exist?

It gives this repository a public web surface and a development boot path. The oversized wasm and pck stay in R2, outside the Worker static-asset limit.

What can I actually do with it today?

What technology is inside it?

Classification HEAVY_ASSET_EXTERNAL_RUNTIME_SURFACE. Development source c4f2f42b792307034e6e343c055c45c26e4ddf0d. Accepted main remains 77a5413c15e0d25524fe5381e117678aa2d42edf. Godot 4.5.2 Web preset, threaded, with cross-origin isolation headers.

What evidence exists?

Source repository. Runtime identity is at /runtime-manifest.

What is not finished?

Where does it fit in gunnchOS?

Family: Games. Return with the gunnchOS link in the header.